Make young people aware of environmental consequences of not paying attention to the environment in their IT use.
Example: create a viral video and spread it on Facebook showing the impact of high renewal rate of mobile phones – showing the waste and dumping grounds in parts of Africa and the environmental costs of producing mobile phones – then asking viewers to try to use their phones longer than just one or two years.
Electronic devices should have the most ecological mode as a default setting.
Actions towards saving energy should happen automatically, or the user should get prompts and reminders. Changing the default towards less sustainable settings should cost extra effort for user.
All displays and screens in people's homes should be equipped with eye trackers: they switch off these screens when the user is not looking at them.
Facilitate people to recharge their phone, tablet and laptop batteries in new ways, e.g. in fitness centres: using the energy they produce by sporting/working out, or by providing solar panel phone/tablet sleeves.
Consumers should use computers with a CPU that fits the amount of needed power: excessive power can be shared.
When someone uses their computer for office tasks only, they do not need maximum performance. When there is excess in CPU capacity, it should be made possible to share it with other users. Example: this is quite similar to energy generated by local solar power cells that households share with their neighbourhood.
Replace audio speakers of hi-fi sets and TVs with headphones to save energy.
Make it easier to throw away your (unused/broken/out-dated) electronic equipment in an environmentally friendly way, close to your home/school/work.
Set up a system to arrange better recycling of electronic equipment.
This system combines governmental subsidising, regulations, increasing the price of new equipment, and people getting money when they hand in old/used IT equipment.
Stimulate the repair and reparability of IT equipment instead of throwing away stuff and buying new products.
Stimulate the reuse of (parts of) IT equipment among younger people.
Schools should be involved in environmental education and IT in an interactive, interesting way.
Websites need to be transparent about their energy consumption: consumers can use this information as criteria for using the service.
Think of energy consuming data centres that are used by search engines and content sharing websites.
Electronic devices and their chargers should have an integrated switch that automatically switches them off.
The plugged device sends a signal when it is fully charged and the charger disconnects from the power supply. Similarly, printers should automatically switch off when the computer is switched off and routers should automatically switch off at pre-programmed times (for instance during the night).
Help youth and famous people amongst youth to become ‘green IT ambassadors’: showing good practices and the consequences of bad IT behaviour.
Energy consumers can remotely switch off their power sockets or program them to switch off after/at a certain time or in case of specific kinds of energy usage (such as stand by consumption).
Use and show green IT during events aimed at youth, and organize attention for these green IT practices during these events.
Develop and disseminate stickers with reminders to switch off equipment (like TVs, monitors, laptops) and programs when not in use.
These stickers should be spread around and stuck to places where users think they will be most effective in reminding them and others.
There should be an app that visualizes all energy usage in a house or building and gives tips on using less energy.
The app advises you about what to switch off, what to lower, what to improve, and so on.
Challenge young people to think of new technical and societal solutions for a greener use of IT.
In a ‘creativity workshop’ they can work out how they themselves and the people around them can integrate these ideas in their lives.
A good design of devices and services takes into account, and is transparent about environment, functionality, and economy.
Most consumers and producers focus too much on economy and functionality, and do not pay attention to the environment.
To be able to ‘use IT smartly’, consumers, schools and organizations need to have information available to make environmentally smart choices.
Cooperate with your friends (of age) to save energy and have a party afterwards with the money you have saved.
Data should be sent more efficiently over the Internet and networks, for instance by using better compression techniques.
Increase the availability of free and secure Wi-Fi networks in order to decrease the use of the more energy consuming 3G and 4G networks.
Streamed data stay available for others on the network for certain time.
As a solution for the high energy-costs of streaming: as soon as for instance audio or video is streamed to a person, people on the local network and in the neighbourhood around them can use it for a certain period of time, because the data are stored temporarily in the local network.
Create a video about IT & the environment, smart use of IT, or another related subject, creating awareness about the topic.
The end product invites the audience to practice alternative behaviour.
Facilitate the updating or repairing of IT devices by consumers themselves or by local service points to prevent unnecessary production, transportation and trashing.
Every household should get a limited amount of (green) energy for their household every month. If they use more than the fixed amount, they will have to pay a much higher price.
Every household member will get a message when they almost run out of energy so they can make precautions.
Make sure that there is a 'mainstream production' that keeps older hardware and software support available; facilitate people that want to use their devices as long as possible, and so reduce the renewal rate.
Universal chargers and universal remote controls make it unnecessary to get new ones with each new device you buy, saving devices and batteries.
Providers of mobile phones and their subscriptions remain responsible for the phones and for prolonged usage of these devices.
Young people that want to start their own company in using IT smartly should be supported at or through their schools.
Organize and participate in competitions between schools and/or classes to be as green as possible in IT usage both at school and at home.
An app visualizes the energy consumption of all appliances in a house or building at room level, and, based on machine-learning paradigms, provides tips to save energy or use appliances at different moments in time when (more) renewable energy is available.
Consumers need to get the app and use it regularly; get insight in their personal energy use, compare it with before when they weren’t aware, and with friends to help each other in doing better.
Organizations such as schools or companies should take energy and environmental measures to make their buildings and organizations more energy efficient and sustainable.
Schools should (be forced to) educate young people and their parents and caretakers on how to use IT in a healthy and responsible way and set rules on what kind of use is allowed in school/during class.
To reduce energy consumption when watching television or gaming: screens can be replaced by individual headsets, that create virtual screens enabling that different people can watch television or play games in parallel.
All appliances in companies, households or schools will be replaced by more energy efficient versions.
Old parts consume a lot of electricity and newer devices are more energy efficient.